Crocodile Clips

Simple Simulation Software

Features

Interactive Animations and Models

There is a huge range of interactivity in Absorb - ranging from simple animations that show hidden concepts, to powerful models that allow flexible experimentation.

The key to Absorb courseware is allowing students to think for themselves, rather than simply learning facts. Investigations are used in each unit, with the student operating controls and interpreting results or data. Questions link with these investigations, focusing the student on key learning objectives.

Key principles are animated in Absorb Mathematics for GCSE, with a clean and accessible style being used to illustrate the concept.

If you've got Flash Player 5 or later installed, you can try the example animation below.

Crocodile Mathematics models

Many of the units in Absorb Mathematics for GCSE include models created in Crocodile Mathematics. These allow free experimentation with shapes, numbers and vectors, in a mathematical environment.

Questions

Each unit has questions within the narrative, designed to break up the text and check understanding of what has been covered. They can be used as a basis for classroom discussion while presenting on a whiteboard, or to help involve pupils studying alone. Each unit also has a set of test questions at the end. These cover what has been studied in the unit.

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